From 6334e578d31a4365c88aff3d8cb54fdad5ccd09c Mon Sep 17 00:00:00 2001 From: kjs Date: Thu, 13 Aug 2026 14:02:09 +0900 Subject: [PATCH] =?UTF-8?q?=EC=9D=B4=EB=8F=99=20=EB=B0=A9=ED=96=A5=20?= =?UTF-8?q?=EB=B0=98=EC=A0=84=20=EC=88=98=EC=A0=95:=20=EC=8A=A4=ED=94=84?= =?UTF-8?q?=EB=9D=BC=EC=9D=B4=ED=8A=B8=20=EA=B8=B0=EB=B3=B8=20=EB=B0=A9?= =?UTF-8?q?=ED=96=A5(=EC=99=BC=EC=AA=BD)=EC=97=90=20=EB=A7=9E=EA=B2=8C=20f?= =?UTF-8?q?lip=20=EC=A1=B0=EA=B1=B4=20=EB=B0=98=EC=A0=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5 --- src/components/game/VillageView.tsx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/components/game/VillageView.tsx b/src/components/game/VillageView.tsx index 54f7e28..3239aa2 100644 --- a/src/components/game/VillageView.tsx +++ b/src/components/game/VillageView.tsx @@ -205,7 +205,7 @@ export default function VillageView() { const step = Math.min(WALK_SPEED * dt, dist); anim.x += (dx / dist) * step; anim.y += (dy / dist) * step; - anim.flip = dx < 0; + anim.flip = dx > 0; // 스프라이트 기본 방향이 왼쪽이므로 오른쪽 이동 시 반전 } else if (anim.mode === "toWork") { anim.mode = "working"; } else if (anim.mode === "working") {